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- #Nvidia texture tools for adobe photoshop not working generator#
- #Nvidia texture tools for adobe photoshop not working update#
- #Nvidia texture tools for adobe photoshop not working skin#
- #Nvidia texture tools for adobe photoshop not working free#
It is a lossless format and because of that, there will be no compression on the colors.
#Nvidia texture tools for adobe photoshop not working skin#
If you are looking for 'quality' of your skin go for the 8.8.8.8.
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Please set the DDS format to BC3 RGBA 8bpp | interpolated alpha and set compression quality to Highest. IMPORTANT: Some fellow readers may be using the new NVidia Texture Exporter tool or whatsoever it's called. *For Photoshop CS2, before saving the file as a DDS, you should uncheck the "Alpha Channels", or else it won't save. (or you can cheat the name by heading to another folder, clicking on the body livery name, then move into your new livery folder, then save it with that name.)Įvery setup is possible, as long as it's 2d.ĭXT5 ARGB 8 bpp | interpolated alpha or 8.8.8.8. Use underscores instead.Īfter that, you MUST name the result exterior_drift2_body_diffuse.dds. Since the last livery number is 13, you make it 14. So, the layout (so there won't be any errors) will be: Once you're in the car folder, head to the skins folder. This time, it's ks_toyota_supra_mkiv_tuned. *That will be the folder of the car you'll be saving at. What, you want to prove your car's green? Only one way to find out:įirst, you save the file as a DDS onto C:\Program Files (x86)\Steam\steamapps\common\assettocorsa\content\cars\yourcarfolder*. I know that was ridiculous, but hey, it should look like this: Select the "PAINT" layer, use the Paint Bucket tool, select a color (let's make it green for the moment), then LETS PA-PA-PA-PAINT! You can put other layers on top of the "PAINT" layer, as long as it isn't on the wire or/and AO layer/on top of these layers. The one we will be working on with is the "PAINT" layer, for the base color. Open the format file, which will be the "exterior_body_drift2.psd" file. Once you're done with it, you're all set. Save the result on a folder (recommended if in a Pictures or Documents folder). Recommended file size is 4096x4096 (2048x2048 is the Kunos pipeline minimum for decalized liveries, by the way.) I recommend the Body preset for generating AO for car body, and Rims for car rims.
#Nvidia texture tools for adobe photoshop not working generator#
Select the three dots besides the txDiffuse name, and then get the wireframe and the generated AO with their AO generator (Calculate AO button). How do you do that exactly?Īs obvious, select a car, then open up the CM Showroom.Ĭlick on a part of a car you want to paint on the CM Showroom from Content Manager. However, fear not, because this is where the Content Manager Showroom stars on AO generation. The way you just read above is rendered useless for cars you got from mods, however, as the skins folder ONLY includes Kunos car templates. Some may not have the carbon template, but all have the body template and so on. You may need it, if you want to edit the carbon stuff of the car.īad thing is, you can't get 4096x4096 (very recommended resolution for most skins) via Kunos, unless you upsize it. The other file, exterior_carbon.psd will alter the carbon parts of the car. The one we will be focusing on is exterior_drift2_body.psd file. So, we navigate to the ks_toyota_supra_mkiv_tuned folder. The folders you see there contains your livery layouts. You can find the layouts atĬ:\Program Files (x86)\Steam\steamapps\common\assettocorsa\sdk\dev\skin_templates. You are more than welcome to watch his YouTube video:Īfter you've followed the steps, you will need the layouts for your skinning. This guide will still focus on the Legacy version, so keep that in mind.Įxtra author's note: A good friend of mine, itsDraik made a video that could explain the process better than this guide on skinning.
#Nvidia texture tools for adobe photoshop not working free#
Feel free to use either Legacy or the new version if you want.
#Nvidia texture tools for adobe photoshop not working update#
: NVidia made an update on the new DDS plugin, and it claims that it should've fixed the issues plaguing that version. Do note that its DXT5 compression can be bad. > Author's recomendation: old plugin is preferredĪuthor's note: This plugin is the most recommended for skinning, due to its abilities on saving DDS files with 8.8.8.8. You may want to consider Photoshop, as it saves DDSes better than GIMP, it works better. In Assetto Corsa, the livery making system is not like the ones like in Forza (i guess).